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The guild 2 mod2/27/2023 4Head studios, who made the first two Guild 2 games as well as Europa 1400: The Guild has closed it's doors. But one can't have it all, & in The Guild 2's defence the stand alone expansion Pirates of the European Seas was almost as close to great as the game could hope to be.Alas, things have not been rosy since then. On the other, it has always left me with that feeling that if only the developers had more resources or time they could really make a great game instead of just a good one, or at least they could fix some of the more obvious bugs. One the one hand, it's a game that does an almost great job of living up to its premise, that being letting you found a dynasty that through honest, or dishonest, labour goes from rags & irrelevance to riches & power should you desire to do so. The Guild 2, a game that in many ways epitomises game development outside the big AAA studios. Also, I read about fanpatches, but haven't found any of them, just a list of mods that indeed look pretty great. I just bought The Guild 2 Renaissance and I was asking myself which mods and patches should I apply to my game, since people talks about it on the release thread but haven't seen anything expecific that could guide me. If i can manage, I'd prefer to install your mod as an remote directory in the games mods directory.
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